They were the custodian bots on a ringworld, and were building support armies faster than I could bomb them with the stupid forced selective stance pacifists are forced into. A fallen empire woke up near the end of the game and suddenly had more victory score than I did, enough where I couldn't catch up in the small time before the game ended. Yes: as an Inwards Perfectionist empire, I played very small and fairly suboptimally. But even then sometimes there's an AI empire I really don't like in which case I take the colossus on their worlds. Most other times it's more worth it to just conquer planets the old-fashioned way when playing as regular organic empires. And machine empires have a lot of ascension perk slots available anyway since they don't need to take two for an ascension path. It's not very in line with the rogue servitor roleplay, but it's the easy and quick option. If you play rogue servitor it'll definitely be a lot easier to just neutron sweep some enemy worlds instead of dealing with tons of bio-pops threatening to crash your economy. Their homeworlds are usually too tough to crack in any reasonable time frame. I definitely prefer using the colossus when going after an awakened empire. You can also use them on prethoryn infested worlds, but some infested worlds can be terraformed back into usable planets after orbital bombardment so you may want to avoid blowing up those planets. You can also use the colossus to destroy contingency worlds without waiting for your fleet to bombard them into submission. If you play driven assimilator, hell yeah you wanna fire that nanobot disperser on every planet you wanna conquer.ĭivine enforcer can be used on your own pops, as mentioned. I guess the question is: have you ever been in a situation where a colossus was genuinely useful? The late game lag drove you to genocide in order to cut down the number of pops in the galaxy. Any planet soiled by alien appendages must be purged. That ecumenopolis you can't take with ground forces and need to destroy or the enemy will eventually outproduce you. Although if I recall FTL inhibitors stop working after 50% devastation, so it becomes a question of whether a colossus can fire faster than a late game fleet can disable the planetary FTL inhibitor. That uncrackable fortress world that you need to bypass NOW to reach further into enemy territory and hit their shipyards before they can rebuild their fleets. Therefore I'm curious: have you ever reached a moment in a game, be it SP or MP, when you thought "I sure wish I had a colossus handy right about now" or better yet "I'm sure glad I have a colossus handy right now"? more fleet power or the game is basically won anyway and my objectives could be achieved with conventional forces. I usually don't bother building colossi as by the time the option to build one comes along, I either need the resources for something else, e.g.
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